Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Friday, 21 August 2015

A Long Overdue Heresy Game!

Just a quick post today to share some pictures of a recent Heresy game i played with my mate Matt the other day. We had a 3000pt game at our new FLGS Worcester Wargames. They had moved to a MUCH larger premises which was just fantastic! They now had enough space to have some permanent gaming boards in the shop, like the desert board we played on, complete with some Orky buildings!

I took 3000pts of Mechanicum (which is a surprisingly small number of units!) and Matt brought his Iron Hands.


The Automata cautiously advanced.


While  the Thanatar stayed back and provided some devastating supporting fire.


The Magos overseeing it all!


The Knight Acheron secured the right flank all on its own! He did have 10 Lascannon armed Legionaries to contend with though!


The Arch Magos' upgrades enabled 10 Thallax to deep strike without scattering.


The Myrmidon Secutors charged out of the Triaros to unleash 20 Plasma Fusil shots at the Iron Hands!


While the Thallax prepared to assault to building housing a Lascannon Squad and a Master of Signal.


When the dust settled, poor old Ferrus Manus was left on his lonesome, circled by some fearsome firepower.


The Acheron managed to survive the Lascannons (just) with 1 hull point remaining.


It was a great game , and it was about time i got the mechanicum out on the table.

Downstairs in the store, there is a hidden gem - a large gaming area housing a further 10 gaming tables! I think i'll be spending a lot more time at my FLGS now!


The GunGrave

Friday, 10 February 2012

Battle of Martyr's Square - Sunday 12th Febuary 2012

The Tyranids are coming….

Those words echoed in his head long after the briefing at Command HQ, high up in the Spire of Hive Primus. And the shrine world of Orphelia was right in its path.
 
Captain Gerek had arrived on Orphelia with his Elysian Regiment a month earlier, diverted while en route to Hydraphur in Segmentum Obscurus. A tendril of Hive Fleet Leviathan was striking out to the galactic west, deep into Segmentum Tempestus, and had already decimated a dozen systems. This, surprisingly, was only half of the problem.

The presence of a Hive Fleet had scared up every renegade, heretic and Xenos in the Sub-Sector, driving them away from the Veiled Region and straight towards Imperial Systems. Cultist uprisings, mass suicides, and on Orphelia, an Ork invasion. As if the Guard didn’t have enough to worry about…..


The Valkyrie jarred wildly as it hit a patch of turbulence. Gerek instinctively look out of the viewport to the Sky Talon flying opposite. It was carrying his prized Taros, and the Orks would be the least of the pilot’s worries if it was damaged.
 

Gerek and his company were on their way to an out of the way township called Sable. Ork forces were massing to the east of the settlement, and Gereks company had been dispatched to rapidly secure the town. In fact, an entire armoured regiment from 141st Death Korps of Krieg as well as their superheavies had also been dispatched in support. Gerek nearly laughed out loud at the thought of all that overkill being labelled as ‘support’. Under normal circumstances it would have been called exactly that – overkill. The arrival of a Crusade Fleet of Black Templars had changed that. 

Sable was the first major settlement to have been established on Orphelia back in the mid 36M, long before Hive Primus had begun to rise from the dust, and was the site of a major Imperial victory against a Chaos incursion not long after its founding. Forces of the PDF, Black Templars and even the local citizenry had rallied against the invaders and fought with a fanaticism that rivalled the Chaos forces themselves. The enemy was defeated in a decisive confrontation in the Plaza of the Emperor Ascendant, home of the planets most sacred relic, The Emperors Aquila, said to be touched by Him On Earth.

Once the battle was done and the cost counted, the surviving planetary government ordered the construction of a monument on the site of the great victory. The remains of the fallen were to be interred within; a testament to their courage and sacrifice. They would not rest alone. So impressed were the Black Templars with the citizens courage, the few Templars that fell were also interred with them. It was for this reason that Gerek and the Guard had been sent to this backwater settlement. The Templars had cited the importance of the monument and final resting place of their ancient brothers, and would not see it defiled by the vile Orks.

(Pict capture of the Maartyr's Square monument taken by Templar Scouts, now MIA)
 
 
‘Come and defend it yourself then’ muttered Garek. Unfortunately the Templars were busy hunting down the Warboss leading the invasion, and Gerek wasn’t about to tell humanities finest what they should or shouldn’t be doing, especially when they were throwing their weight around.

No, it was up to the Guard, again, to pull it out of the fire. Although with the Orks, Tyranids and Emperor knows what else plundering the sector, Gerek wondered if It would be enough…..

Table and Deployment


This battle will be fought on a roughly square table with the major terrain pieces set up as per the map below:



The set-up is designed to encourage fierce battle in and around Martyrs Square.
The table will be split diagonally down the middle, with 12in either side of it forming No-Mans Land.

Objective

There is only one objective: secure Martyrs Square!

Objective marker: The Martyrs Square Monument

Victory Conditions

In order to secure the objective and claim victory, the players must have at least 2 non-vehicle units within 1 inch of the base of the objective.

For the purposes of claiming objectives, scoring units must be above 50% strength and not be falling back.


If both armies meet the Victory Conditions at the end of the game, then the objective counts as Contested.

Pictures next week!

Monday, 12 December 2011

Apocalypse Game 10.12.2011

APOCALYPSE! Love it! Last Saturday saw 7 of our club membership congregate in a remote primary school in Ponterwyd, Wales, for a titanic clash of arms! A classic 'Good' vs 'Evil' face off!

Myself, Dai and Chris represented the forces of Good - Dai and Chris with their Black Templar's and Pre-Heresy Death Guard, and Me with my Death Korps Armoured Regiment and Praetorian from the Legion Astorum Titan Legion! Around 15,000pts

Calum, Joe, Gareth and Jake commanded the forces of Evil! A diabolical mixture of Chaos Renegades, Tau, Dark Eldar, Orks, Necrons and Tyranids! They had around 12,000pts - a little less than us, as we opted for more Templar's over an extra Strategic Asset! I lent the guys my Tyranid army as well as the Necron forces i had painted so far  - couldn't be seen to be playing both sides now could I?!

The game. Only one objective - KILL, KILL, KILL! No objectives and no strategy, just a massive mash-up! The table was split diagonally and we deployed 18in either side of the line. To save time, we all deployed at the same time and rolled off for the first turn. Imperials won the roll and went first!

I haven't done a battle report for this game, as there was just to  much going on! What I have below is just a load of pictures from the day.

Here is a pre-deployment picture of  the battlefield. We used 5 GW gaming mats for this table and flipped them over to the black side to better represent an urban environment. 



A shot of the fully assembled Aqueduct!


The Cathedral makes a welcome return!


All of the existing components of the Sewage Works. Once it was set out together it looked like it would cover most of a 6x4 battlefield for standard 40K. I'm gonna make a bit more scatter terrain though - a few more pipes and some small buildings should do it. It looked great though!



I loved the fortifications the lads added to the Cathedral!


Dai's impressive Fortress of Redemption. This became a formidable area of resistance for Evil team.


Imperial deployment. The Marines would form an armoured wedge and drive up the middle in 5 Land Raider Crusaders, while the Death Guard took the left flank and the Guard tanks followed in support (ready to swoop in and take all the glory once the hard work was done!)


Evil deployment. They focused their defence around the Cathedral and the Fortress of Redemption, taking advantage of the many Bastions and Aegis defence lines.


Necrons lurk behind the more.....inferior races!




Dai's Templar reserves!


Templar 'Raiders drive their wedge up the middle towards the Xenos lines.


Homogaunts take a Bastion and turn its weaponry on the Imperials! The Hive Mind always finds a way!!


Chris's Death Guard Drop Pod behind Xenos lines.....


.....catching the attention of the Necrons!


More Death Guard Drop Pods in turn 2.


Templar reserves advance onto the table.


Frantic dice rolling around the Cathedral. 


Tyranids begin to appear on the flanks on Evil turn 2.


Brave Black Templar Terminators charge towards a Stompa!


Ymgarl Genestealers appear behind the hapless Marine Devastator Squads! BOO!


Crisis Suits Deep Strike among Imperial tanks.....fools!


More Ymgarl 'Stealers swamp an Imperial held Bastion!


Templar 'Raiders continue their charge towards Xenos lines! To the left of them the Terminators managed to 'Wreck' the Stompa with their Chainfists, but lost most of their number doing it.


Imperial Navy Vulture Gunships prepare to strafe the Xenos defending the entrance to the Cathedral.


Death Guard gradually move into the rear of the Cathedral, taking advantage of the cover.


The Leman Russ Squadron turn their Demolisher Cannons and Lascannons on the Crisis Suits - who weren't there for long! Sorry Jake.....!


Templar Assault Squads wade into the defenders.


Tau forces were mass assaulted by Templar Squads, as was the second Stompa at the top of the shot.



The charging Templar 'Raiders are finally able to release their deadly cargo! Unfortunately, the Vortex Grenade they were carrying scattered straight back onto the Templar Terminators, instantly killing 3 of them and sucking the wreck of the Stompa into the Warp! Big laughs were had by all!! The surviving Terminators went and took it out on the Renegade Guardsmen manning the barricades!


The battle at its height.



Praetorian continues to provide devastating long range fire support!


So after a full day of slaughter, we called it a day after Turn 3. I have to say though (without any pics unfortunately) at the beginning of Evil Turn 3, they brought on all their remaining Tyranid forces, consisting of a stupid number of monstrous creatures! Between them i think they managed to destroy 13 vehicles and who knows how many infantry! I think if the game could have gone on any longer then the Imperials would have really been in trouble! The Emperor protects.....!

So that concludes all of  our gaming club action until the new year, and what a high to end on! We decided it was a draw, but after those 'Nids turned up, it could have been a loss for the Imperials after another turn or two!

Enjoy the pictures, and we're hoping to get a lot more Apoc' action in when the New Year rolls around!

The GunGrave